Whatever the angle, you have three types of blunt weapon strokes [with the thrust counted as a fourth, fundamentally different, use of the stick]. They are the jab, the smash, and the slash, each of which may be applied to any of the strokes in the 4-count described in this system, or the many strokes used in any other system, with the exception, of thrusts. There is a pitfall to using each of the three stroke types which also holds the key to applying and countering them. There are also four clutch considerations. All seven of these stick stroking factors are covered below.
1. The Jab
2. The Smash
3. The Slash
4. Movement
5. Variation
6. Inserting Yourself into the Equation
7. Hand Separation
The Jab
The danger in throwing a jab, or a rapping, or retracting blow, is that the opponent reads it and then follows it back. Even without gear on, you do not stop tough men with a stick jab. If he has drilled to enter following being hit with a jab, and particularly if he is a smasher, then you have just fallen into the jab trap. This usually happens when someone jabs too much. When fighting anyone who jabs primarily, just charge in when they rap you and pin their stick hand to their body while you smash them.
The Smash
When one smashes he is susceptible to the clinch and the slash. If you are dealing with a big man who smashes just zone off and slash every time he commits. If you have a smaller man coming in smashing you, just clinch up and make him pay.
The Slash
People who slash predominantly tend to swing and reach, which makes them susceptible to hand shots. When you slash keep your hand close until the last moment. The other danger of slashing is that you may fall prey to the pass slash or a smash, when your opponent knows that your stick—whether it hit or not—is now going away from him.
Against a big slasher target his hands with jabs when he is at rest, with slashes when you read his shot coming, and smash the elbow or head when his stroke passes.
Movement
To employ or counter any of these types of slashes the more varied, active and angular your movement is the better. And, the more you can power a stroke with motion: a jab with your foot bounce, a smash with your lunge and a slash with your pass step or shift, as opposed to relying on pivots and strength for power, the more effective you will be.
Variation
As might seem obvious from the above discussion, mixing up jabs with smashes and slashes is the best way to go.
The most effective smash will be owned by the guy with the best jab and the most feared slash. The best jab will be owned by the guy who is known to uncork wicked smashes and slashes and is therefore not taken lightly.
If you get people beating [striking the stick] a lot against your slashes and committing to defending the imaginary dome arc around them, then switching mid-stroke to a smash cuts right into their defense, and is my best finishing stroke—feint the #1 slash to the temple and choke it into a collarbone/neck smash.
If you just slash, then you have committed to a higher rate of fire which will tire you, and when you tire you will be easily countered. People who just slash suffer more and harder hand hits.
Inserting Yourself into the Equation
Find the type of stroke best for your build and use the other types of strokes to supplement it.
In general I like quick guys jabbing, strong guys smashing and mid range guys slashing.
Hand Separation
To avoid counters minimize the separation from your body of the hand and weapon.
Do not reach.
Do not cock back.
Do not go to chamber in preparation of a stroke.
Stroke from where your hand is.
When an inexperienced guy is trying to brain you, use in-and-out movement to get him to start reaching and then, when his hand is farthest from his body, go in to the clinch or close strike.
For the most part, if you can get a person armed with an extension weapon or blade to back up, they will have a tendency to leave their hands behind or push the weapon hand out toward the antagonist. This is animal instinct, primates trying to keep claws and fangs at bay, and takes at least 20 hours of sparring and 20 fights to overcome. Until they are conditioned to remain coiled in motion many people just give you their weapon when they retreat.
Also, when extending the stick hand, the wrist is broken, and when you grab his stick and yank it before he locks his wrist it will usually come free.
In stick-fighting or sparring, when you see your man extending his hand, especially if it is not done the instant he strikes, than find out what cue you are giving to make him do that, then prepare to attack as soon as you feed him that cue again.
Overall
Jab.
Smash.
Slash.
Move.
Mix it up.
Play to your strength.
Keep your hands close.
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