Reading from Kull: Exile of Atlantis, Del Rey, 2006, page 252,
In this brief overture of about 200 words the reader glimpses a vision in outline of a primitive people, coming to the cave of "…old Gaur…wise and shrewd…” who tells tales of the wars of his youth, supplemented by his “picture-making art” and accented by the weapons and trophies of war and the hunt hung from the carven walls of his cave. The setting is subarctic and pre-Nordic, with the people of Gaur’s audience coming to wonder at their heritage, of wars fought against various enemy races and tribes.
Gaur is the chronicler of the hero Am-ra, being his Homer to Am-ra’s Achilles. The setting and tone evokes that of Almuric and of the Bran Mak Morn cycle, more so than the Kull and Conan sagas that evolved from the two verse and three sketches that comprise this collection.